Juan Monroy
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  1. Home
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  4. Video Games and the Third Screen

Video Games and the Third Screen

  • AT&T
    • established 1877
    • vertically integrated
    • universal service
    • Kingsbury Commitment
    • natural monopoly
    • common carrier
  • Break up of AT&T
    • Modified Final Judgement, 1984
    • divested of local telephone companies
      • Regional Bell Operating Companies
      • “Baby Bells”
    • retained long distance company
      • new competition
      • Sprint
      • MCI
  • “Baby Bells”
    • Ameritech
    • NYNEX
    • Bell Atlantic
    • BellSouth
    • Southwestern Bell
    • Pacific Telesis
    • US West
  • Telephone Networks
    • wired
      • copper wire
      • fiber optic
    • wireless
      • AM-FM terrestrial
      • microwave
      • citizens band
      • satellite
  • Analog Signals: Electronic
    • code: Telegraph
    • audio: Telephone
    • video: Television
  • Digital Signals
    • binary code
    • software applications
    • text
    • audio
    • video
    • compression
  • Bits and Bytes
    • bit
      • binary digit
    • byte
      • series of bits, usually one character of text
    • multipliers
      • kilo (k): 1 thousand
      • mega (M): 1 million
      • giga (G): 1 billion
      • tera (T): 1 trillion
      • peta (P): 1 quadrillion
    • transfer rates
      • bits per second
  • Plain Old Telephone Service
    • voice
    • computer data as sound
    • modulator-demodulator
      • as slow as 300 bps
      • as fast as 56 kbps
  • Broadband
    • DSL: digital subscriber line: 768 kbps
    • T1: T-Carrier, version 1: 1.5 Mbps
    • FiOS: fiber optic system: 1 Gbps
  • First Generation Wireless
    • analog radio
    • network of cells
    • weak signals
    • relay system from one cell to another
    • AMPS
  • Second Generation Wireless
    • digital audio
      • small cells
      • compressed signals
      • increased capacity
    • GSM: standard: Global System for Mobile Communications
    • data transmission: 50 kbps – 1 Mbps
  • Third Generation
    • switches between digital audio and computer data
      • telephone
      • web browser
      • email applications
    • data transmission: 2 Mbps
  • Fourth Generation
    • Long-Term Evolution (LTE) standard
    • co-mingled voice and computer data streams
    • data transmission: 100 Mbps
  • Wi-Fi
    • wireless internet
    • IEEE 802.11
    • internet packets over microwave radio
    • 10–500 Mbps
  • Bluetooth
    • wireless serial connection
    • connects computers and peripherals
    • lower bandwidth than Wi-Fi
    • used for persistent connections
  • Satellite
    • Low Earth Orbit
    • Geostationary
    • Telstar, 1962
    • satellite broadband
    • triangulation: geo-positioning system
  • Wireline Industry
    • international record carriers
      • calls between countries
    • long-distance: interexchange carriers
      • calls between area codes and LATAs
    • local exchange carriers
      • incumbent LECs: pre-AT&T breakup carriers
      • competitive LECs: mixed telecommunications carriers
  • Wireless Industry
    • national cell phone networks
      • AT&T
      • Verizon
      • Sprint
      • T-Mobile
    • mobile virtual network operators
      • Boost Mobile
      • CREDO
      • Cricket Wireless
    • FCC classification?
      • Title I: information service
      • Title II: common carrier
  • Wireline Apps
    • POTS functions
      • dial tone
    • computer switching functions
      • touch tone, three-way calling
    • custom local area signaling services
      • caller ID
    • toll-free calling
  • Wireless Apps
    • platform specific
    • computer software applications
      • location-aware
      • m-commerce
  • Access
    • cell-phone carrier locking
    • universal access subsidies: not the same as universal service
    • Telecommunications Act: zero cent-per-minute long-distance
    • Voice-Over IP
    • wireless spectrum is auctioned thus less regulated as broadcasting spectrum
  • Privacy
    • government surveillance
    • warrant for wiretapping telephone and email
    • warrantless bulk trap-and-trace information
    • Communications Assistance for Law Enforcement Act
    • government access to telephone central offices and Internet provider networks
  • Video Games
  • First-Generation
    • video consoles
    • transistor consoles
    • one-screen game play field
    • games hardwired
    • line, block, and dot graphics
    • e.g., home version of Pong
  • Second-Generation
    • 8-bit microprocessor consoles
    • ROM cartridges
    • shapes and sprites: 160 × 192 pixels
    • 2–16 colors
    • sounds of beeps and buzzes
    • e.g., Fairchild F (1976), Atari 2600
  • Third-Generation
    • 8-bit computing consoles
    • tile-and-sprite based graphics: 320x200 pixel
    • D-pad game controllers
    • 25–32 colors, from a 256-color palette
    • e.g., Nintendo Entertainment System (1983)
  • Fourth Generation
    • 16-bit computing consoles
    • multi-button game controllers
    • complex parallax scrolling, multi-layer tilemap backgrounds, with pseudo–3D scaling & rotation
    • 64–4096 colors on screen, from a 65,536-color palette
    • e.g., Super Nintendo Entertainment System (1990)
  • Fifth Generation
    • 32-bit and 64-bit computing consoles
    • 3D polygon graphics with texture mapping
    • optical disc (CD-ROM) game storage
    • display resolution from 480i to 576i
    • 16,777,216 colors on screen
    • e.g., Playstation and N64
  • Personal Computers
    • advanced personal computers
    • graphics and sound cards
    • custom controller
    • CD, DVD, or Blu-Ray drive
    • headphones
    • HDTV resolution
  • Handheld Systems
    • Nintendo 3DS
    • Playstation Vita
    • Android and iOS devices
  • Post-Console Era
    • cloud computing games
    • controllers
      • dance pads
      • light guns
      • virtual reality
    • screens
      • 3D games
      • augmented reality
    • rules
      • continuously changing games
      • artificial intelligence
  • Gear Makers
    • consoles
      • Nintendo
      • Sony
      • Microsoft
    • custom controllers
    • high-end gaming desktop computers
  • Game Publishers
    • console makers play a large role in their own publishing games
    • Electronic Arts
    • MTV Games
    • Zynga
  • Game Developers
    • graphic artists
    • computer programmers
    • in-house design studios
    • independent game developers
    • mods: changing game features
    • apps: smartphone games
  • Selling the Game
    • coin-operated arcade machines
    • toy stores
    • game retailers
    • big-box retailers
    • digital downloads
  • Video Game Genres
    • Abstract
    • Sports, Game, Activity, Gambling
    • Adventure
    • Capturing, Catching, Collecting, Dodging, Combat
    • Demo
    • Driving, Flying, Racing
    • Educational
    • Escape
    • Interactive Mode
    • Simulation
    • Obstacle Course
    • Platform
    • Puzzle, Maze
    • Quiz
    • Role Playing
    • Rhythm and Dance
    • Strategy
  • Video Game Effects
    • violence scenes
    • depictions of sex
    • reinforces traditional gender roles
    • anti-social behavior
  • Entertainment Software Rating Board
    • self-regulatory body
    • introduced after public outcry over Mortal Kombat
    • content ratings
      • Early Childhood (EC)
      • Everyone (E)
      • Everyone 10+ (E10)
      • Teen (T)
      • Mature (M)
      • Adults Only (AO)

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