Juan Monroy
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  1. Home
  2. Courses
  3. Contemporary Media
  4. Media Effects, Impacts, and Uses

Media Effects, Impacts, and Uses

  • Media Effects
    • exposure to media creates changes in…
      • cognitions
      • emotions
      • behavior
  • Media Impacts
    • examine the complex relationship between
      • media
      • society
  • Variables
    • independent variable
      • causes of media effects
      • exposure to media is seen as a trigger
    • dependent variable
      • consequences or effects of media exposure
      • impacts on cognitions, emotions, behaviors
  • Inductive Research
    • administrative research
      • takes existing media institutions for granted
      • focuses on documenting media use and effects
    • critical research
      • criticizes media institutions
      • examine how media serve dominant social groups
  • Content Analysis
    • characterizes the content of the media
    • takes systematic samples
    • classifies words, images, themes
      • quantitative: counts the incidences
      • qualitative: examines the meaning
    • creates detailed profiles of media content
    • identifies trends over time
  • Experimental Research
    • studies the effects of media in carefully controlled situations
    • manipulates media content and exposure
    • subjects are randomly divided, seeking…
      • generalizability: the degree to which research procedures and samples may be generalized
      • validity: the degree to which we are actually measuring what we intend to measure
      • reliability: the extent to which a result is stable and consistent
    • e.g., Bandura’s Bobo Doll (1965)
  • Survey Research
    • polling to determine correlation
      • statistical measure of an association between two variables
    • more generalizable than experimental studies
      • represents larger populations
      • accounts for wider range of factors
    • longitudinal studies are repeated over time
  • Ethnographic Research
    • naturalistic research method in which the observer obtains detailed information from personal observation or interviews over extended periods of time
    • used by anthropologists to look at cultures in holistic ways
    • focus groups capture people in “in their own worlds” through guided group interaction
    • can yield in-depth information about a particular place and time
    • does not permit much generalization
    • Big Data: predictive analysis on recorded behavior
  • Uses and Gratifications
    • theory that media are actively selected to satisfy our needs
      • knowledge
      • social interaction
      • diversion
    • dominates thinking about media consumption
    • needs change over time
  • Social Learning Theory
    • explains media consumption in terms of its expected outcomes
    • explains particular avoidance of media
    • self-efficacy: the perception of our own competence to consume the media
  • Media Addiction
    • interactive media respond to our every move
    • ecstatic state of flow where time seems to disappear
    • effects
      • health problems
      • highs and lows
      • interfering with work and school
  • Computer Mediated Communication
    • interpersonal, organizational communication research originated on computer networks
      • videoconferencing
      • electronic mail
    • describe presence
      • psychological state in which virtual objects are experienced as real objects
    • low presence
      • email consisting of only printed words
    • high presence
      • two-way videoconferences with live interactions
  • Hypodermic Needle
    • posits powerful, direct effects of the mass media
    • like the impact of a speeding bullet on everyone
    • studies persuasion
      • one-sided vs. two-sided arguments
      • fear-based vs. rational arguments
    • example
      • “War”
      • audience does exactly what media say
      • “We want war”
  • Multistep Flow
    • assumes media effects are indirect and mediated by opinion leaders
    • most people receive much of their information and are influenced by the media secondhand
    • example
      • “This means war”
      • audience follows opinion leaders who interpret media
      • “People are saying this means war”
  • Selective Process
    • selective exposure: audiences avoid messages that are at odds with their existing beliefs
    • selective perception: audiences distort discordant content
    • selective retention: audiences misremember discordant content
    • demonstrates the theory of limited effects
      • effects of mass media on individuals are slight
    • example
      • “it’s the moral equivalent of war"
      • audience interprets in their own way
      • “War? What war?”
  • Social Learning
    • cognitive process that takes place in a social context and can occur purely through observation or direct instruction
    • television and observational learning
      • rewards depicted encourage imitative behavior
      • punishments depicted discourage imitative behavior
    • the more we identify with a character, the more we are likely to imitate his/her behavior
    • example
      • “Let’s go get ’em"
      • audience imitate behavior shown in media
      • “Let’s play war”
  • Cultivation
    • mass media exposure cultivates a view of the world that is consistent with mediated “reality”
    • mainstreaming: real-world experiences combine with mediated worldview
    • resonance: real-world experience confirms mediated view
    • example
      • “It’s war on the streets"
      • audience thinks real worlds works like TV world
      • “it’s a scary world out there”
  • Priming
    • media images stimulate related thoughts in the minds of audience members
    • activation of one thought triggers related thoughts
    • example
      • “Blam!”
      • media triggers related thoughts in audience
      • “Happiness is a warm gun”
  • Agenda Setting
    • process through which public figures and important events shape the content of the media
    • does not tells what to think, but…
    • tells us what to think about
  • Catharsis
    • media sex and violence allow people to live out antisocial desires in a mediated fantasy world
    • effects of violence video games
    • long-period players exhibited less aggression
  • Critical Theories
    • focus less on behavior effects of individuals
    • address how communities and individuals interpret media and large-scale cultural impacts
      • political economy and ideology: powerful media owners assert ideological interests
      • cultural studies: audiences are readers of media texts
  • Antisocial Behavior
    • contrary to prevailing norms for social conduct
      • murder
      • hate crimes
      • rape
      • drug abuse
      • drunkenness
      • aggression
      • sexual promiscuity
  • Violence
    • children cannot easily distinguish between the real world and the mediated world
    • effect of television violence on children
      • carry out parallel aggressions
      • perform new, novel forms of violent behavior
    • more important social factors, not related to media
      • family and peer influences
      • socioeconomic status
      • history of substance abuse
    • concerned parents should anticipate violent content with content “warning labels”
  • Prejudice
    • stereotyping
      • formation of generalizations about a group of people based on limited information
      • harmful when they become rationalizations for treating others unfairly
    • examples
      • gender
      • ethnic minorities
    • media are effective in creating stereotypes
    • concern over negative stereotypes spilling over into daily lives
  • Sexual Behavior
    • first triggered with Hollywood star scandals of the 1920s
    • recent increases in highly explicit pornographic material
      • videos
      • Internet
    • is there a relationship between pornography and sex crimes in the real world?
  • Drug Abuse
    • illegal drugs not commonly depicted on media
    • legal drug advertising
      • cigarette companies
      • hard-liquor distilleries
      • beer and wine
      • over-the-counter drugs
      • prescription drugs
  • Prosocial Behavior
    • behaviors that a society values or encourages
      • cooperation
      • altruism
      • sharing
      • love
      • tolerance
      • respect
      • balanced nutrition
      • contraceptive use
      • personal hygiene
      • safe driving
      • improved readings skills
    • discontinuing antisocial behaviors
      • smoking
      • drinking
      • reckless driving
      • unsafe sex
  • Information Campaigns
    • uses techniques of public relations and advertising in an attempt to convince people to adopt prosocial behaviors
    • information campaigns have a spotty record of success
    • social marketing techniques
      • integrated marketing communication approach
      • media campaigns
      • interpersonal influence
      • introduce recommended products into the lives of the target audience
  • Informal Education
    • impact without a captive audience of classroom students
    • combine education and entertainment
    • unintended effects
      • e.g., Sesame Street couldn’t close the “knowledge gap”
    • incidental learning
      • learning that comes as a side effect of exposure to entertainment
      • “entertainment-education”
  • Formal Education
    • distance education
      • delivery of courses through media
    • World Wide Web
      • virtual university
    • effectiveness of online courses
      • asynchronous
      • synchronous
    • Massive Open Online Courses
  • Impacts of Advertising
    • advertisers are happy to achieve a limited impact
      • strengthen brand awareness
      • maintain brand loyalty
    • hierarchy of effect
      • purchase decisions follow a series of steps
      • awareness
      • interest
      • decision
      • buying action
  • Children and Advertising
    • young children have a difficult time understanding commercials
      • confuse commercials with the programs
      • react uncritically to advertising messages
    • some television shows are program-length advertisements
    • e.g., characters of a children’s program are toys for sale
  • Political Communication
    • unclear how to sway massive bloc of votes through persuasive argumentation
    • researchers study complex interactions between voters, media, and political systems
    • issues have turned into TV “sound bites”
    • public opinion: commonly held beliefs, attitudes, and misconceptions about the issues of the day
    • spiral of silence: aids the dominant public opinion despite disagreements
    • social media can play an important role in sparking social movements outside the purview of the political establishment and mainstream media
  • Social Inequality
    • wealth
    • race
    • gender
    • digital divide
    • haves
      • information rich
      • superior levels of education
      • access to libraries and personal computers
    • have-nots
      • information poor
      • inferior levels of education
      • poor access to information resources
    • knowledge gap hypothesis
      • haves will never catch up to the have-nots
  • Health and Environment
    • concerns of excessive media use…
    • physical inactivity may lead to obesity
    • may cause attention disorders
    • exposure to very-low frequency radiation
    • cell phones implicated in brain cancer
    • repetitive stress injuries
  • Media and Economy
    • information technology improves efficiency by eliminating employees
    • fewer employees leading to job displacement
    • global telecommunications networks enables offshoring
    • insourcing designers, requiring fewer workers
    • information technologies could lead to deskilling
    • new information technologies could force upskilling that existing workers might not have
    • telecommuting could decentralize the workforce
  • Fordism and Post-Fordism
    • Fordism
      • each employee performs a single task over and over again
      • workers don’t know how to make anything
      • only the managers know how to organize those tasks
      • workers paid enough to purchase the products they assembled
    • Post-Fordism
      • deskilled workers
      • workers paid less and replaced at-will
      • cuts pay to where workers cannot participate in the consumer economy

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